Monday, August 27, 2007
Sunday, April 1, 2007
Hi all! Welcome to our new WiiCade Mascot Project. As you are probably aware, many of the authors have been feeling limited by the new policy requiring that no Nintendo IP be uploaded to WiiCade. In response to this, several members of the community banded together and came up with the idea of creating our own IP.
The purpose of this project is to develop a unique set of mascots that would be free for use by game authors. Artists and game developers can use this forum to collaborate on new designs for mascots, and develop the personalities and backstories behind them. Artists are also welcome to submit their own sprites, animations, and drawings for the community to use.
I have asked Luigihann to head up and drive this project. He'll be helping bridge the gap between the artists and Wiicade's resources, as well as driving the general tone of the mascots.
Joining him is Finch, another of our resident artists and a world-famous Wii modder. He'll be rounding out the core of the team and helping produce a lot of the designs.
If you have any questions, feel free to ask them in this thread. We'll answer them as quickly as we can.
You can check out the Forum thread Here
Thank you all for your participation, and we look forward to seeing what you come up with!
The purpose of this project is to develop a unique set of mascots that would be free for use by game authors. Artists and game developers can use this forum to collaborate on new designs for mascots, and develop the personalities and backstories behind them. Artists are also welcome to submit their own sprites, animations, and drawings for the community to use.
I have asked Luigihann to head up and drive this project. He'll be helping bridge the gap between the artists and Wiicade's resources, as well as driving the general tone of the mascots.
Joining him is Finch, another of our resident artists and a world-famous Wii modder. He'll be rounding out the core of the team and helping produce a lot of the designs.
If you have any questions, feel free to ask them in this thread. We'll answer them as quickly as we can.
You can check out the Forum thread Here
Thank you all for your participation, and we look forward to seeing what you come up with!
Friday, March 9, 2007
Hi Sandbox!
About time eh? We have set up a sandbox where users can upload their games to test out before they go onto the main site. This is especially useful for testing WiiMote Functionality (API). When you are uploading a game, there is now an option to "Upload to Sandbox" and once you've done that, you can see your sandbox game in your Profile. Once you have uploaded a game, any subsequent game you upload will automatically overwrite the previous version.
Now go test!
Now go test!
Thursday, March 8, 2007
Say Hello to NinjaKiwi and The Awful Show Software!
These two fab-u-lous developers have graced WiiCade with a couple of great games! First we have Tabuto, courtesy of NinjaKiwi. This is a game where you must try to collect a stream of little Tabuto? pieces that fall down, as the game progresses that pieces get smaller and fall down faster! Special thanks to him for converting to Flash 7 for us.
Second we have The Awful Show Software, who has given us not only one, but two great Simpson's themed games! First we have Yoink or No Yoink, which is a clone of deal or no deal, but with Simpson's characters! Great game for a quickie. Next we have a multiplayer game for up to 3 people called, Screw Your Neighbor. I'm not 100% sure on how to describe it so heres a snipet from the creator.
"After you select several options (including number of players (1 to 3), Wii skill level from 1 (easiest) to 4 (hardest), player characters (16 to choose from), and a question set (1 of 3 - each set contains a pool of 220 questions), you will go to the stage.
The first player will see a subject. It is up to them to choose which of the other players is least likely to answer a question based on that subject correctly. That player will be asked a question. After they provide their answer, the remaining player will have a chance to agree or disagree with that answer. The correct answer is then revealed.
Confused? Hope not. Here is how points are distributed. 3 points are awarded in each question. If the question answerer is correct, they get 2 points. If not, the initial player (the one who chose who has to answer the question) gets the 2 points. If the agreer/disagreer is correct, they get 1 point. If they are wrong, that point goes to the player who won the 2 points."
Hope that helps, and if your still reading this, stop and go play these great games, kuz I'm done for now.
Second we have The Awful Show Software, who has given us not only one, but two great Simpson's themed games! First we have Yoink or No Yoink, which is a clone of deal or no deal, but with Simpson's characters! Great game for a quickie. Next we have a multiplayer game for up to 3 people called, Screw Your Neighbor. I'm not 100% sure on how to describe it so heres a snipet from the creator.
"After you select several options (including number of players (1 to 3), Wii skill level from 1 (easiest) to 4 (hardest), player characters (16 to choose from), and a question set (1 of 3 - each set contains a pool of 220 questions), you will go to the stage.
The first player will see a subject. It is up to them to choose which of the other players is least likely to answer a question based on that subject correctly. That player will be asked a question. After they provide their answer, the remaining player will have a chance to agree or disagree with that answer. The correct answer is then revealed.
Confused? Hope not. Here is how points are distributed. 3 points are awarded in each question. If the question answerer is correct, they get 2 points. If not, the initial player (the one who chose who has to answer the question) gets the 2 points. If the agreer/disagreer is correct, they get 1 point. If they are wrong, that point goes to the player who won the 2 points."
Hope that helps, and if your still reading this, stop and go play these great games, kuz I'm done for now.
Tuesday, February 27, 2007
WiiCade Unlocks the Wii Remote for Flash Developers
Toronto, ON - February 27, 2007 – WiiCade is proud to announce the immediate availability of software that unlocks Nintendo Wii Remote functionality previously unavailable to online video games. This Application Programmer Interface (API) allows Flash developers to utilize the full range of buttons on the wireless remote device. Additionally, the API gives developers the potential to detect multiple, simultaneous button presses without interfering with the pointing capabilities of the remote; a feature not seen in previous APIs.
The intuitive nature of the API provides a wealth of other conveniences and advantages. One of the most innovative features of the API is that it automatically uses keyboard keys to emulate the functionality of the Nintendo Wii Remote on desktop computer systems. This allows games that utilize the remote to be played on a desktop computer without any additional code. Since the API offers the full range of buttons on the Nintendo Wii Remote, it also provides a clear method of circumventing the A button’s inherent rapid-detection limitations. A limitation that has been crippling to many online games.
By far, the best feature of the API is its easy-to-understand interface. Developers wishing to make their game Wii-ready only need to follow a few simple steps that are outlined on the WiiCade.com website. First, they download the ActionScript interface and include it in their working directory. Next, they paste a few common lines of code to initialize the “WiiMote” object. Lastly, the developer replaces their “Key.isDown” API calls with “WiiMote.isDown” calls, as outlined in the interface's documentation. This prepares the game to be exported and uploaded to WiiCade, where the rest of the work will be handled by server-side files.
It can be found Here
Development Credits
The WiiCade API was fully developed by Jerason Banes, and is an extension of earlier research done by Mario Klingemann.
About WiiCade
WiiCade.com is an online, Flash-based arcade that offers games tailored to the functionality of the Nintendo Wii game console. In its few short months of service, a strong community has grown around this developer-friendly site. Visitors are invited to upload their own game creations, or play one of the existing titles from our ever growing library of games.
The intuitive nature of the API provides a wealth of other conveniences and advantages. One of the most innovative features of the API is that it automatically uses keyboard keys to emulate the functionality of the Nintendo Wii Remote on desktop computer systems. This allows games that utilize the remote to be played on a desktop computer without any additional code. Since the API offers the full range of buttons on the Nintendo Wii Remote, it also provides a clear method of circumventing the A button’s inherent rapid-detection limitations. A limitation that has been crippling to many online games.
By far, the best feature of the API is its easy-to-understand interface. Developers wishing to make their game Wii-ready only need to follow a few simple steps that are outlined on the WiiCade.com website. First, they download the ActionScript interface and include it in their working directory. Next, they paste a few common lines of code to initialize the “WiiMote” object. Lastly, the developer replaces their “Key.isDown” API calls with “WiiMote.isDown” calls, as outlined in the interface's documentation. This prepares the game to be exported and uploaded to WiiCade, where the rest of the work will be handled by server-side files.
It can be found Here
Development Credits
The WiiCade API was fully developed by Jerason Banes, and is an extension of earlier research done by Mario Klingemann.
About WiiCade
WiiCade.com is an online, Flash-based arcade that offers games tailored to the functionality of the Nintendo Wii game console. In its few short months of service, a strong community has grown around this developer-friendly site. Visitors are invited to upload their own game creations, or play one of the existing titles from our ever growing library of games.
Something BIG is around the corner...
We have been working hard on something big, and just giving you a heads up, its right around the corner. =) Let the theories commence!
Saturday, February 24, 2007
WiiTube!
"What are the two best things in the world of technology today? Obviously it is the Nintendo Wii and Uploading Videos. So why not combine them? Oh,they did, and they got Wiitube!" Go check them out, they have a great selection of videos, also the ability to upload your own videos is a fantastic feature!!
Link
Link
Monday, February 19, 2007
Hackii Sack and Bullet Bill
Sunday, February 18, 2007
Server Problems
Not exactly sure what the problem is, but we're looking into it and working as fast as we can. Sit tight while we figure out what the problem is, perhaps we've killed another server. =P
Wednesday, February 14, 2007
Missile 3D!!!
Its finally here! One of WiiCade's most wanted games finally arrives courtesy of DXInteractive! I would like to personally thank him, very much, for not only giving us a Flash 7 version, but for also watermarking it with our site address. Thanks again =)
Tuesday, February 13, 2007
We've been Dugg and IGN-ed...
What a day! First Hot Air balloons into a HUGE Digg success, then as if that wasn't enough IGN decided to do an amazing post about us. Needless to say we were overwhelmed, and so was our little server, but she held her ground and performed really well!
In other news, 3 great new games came to us in the wake of server destruction!
Super Robostruction - By RobotHouseGames *for those of you who don't know, this is the man who made our new flashy menu!
Quadrato - By Peturo *adds another great game to his already challenging collection.
Valo - By Captain_404 *incredibly calm and soothing game, go play it now.
And there you have it! Stay tuned in the next couple of days for 2 more great games, 1 of which we have been trying to get for ages. Cheers!
In other news, 3 great new games came to us in the wake of server destruction!
Super Robostruction - By RobotHouseGames *for those of you who don't know, this is the man who made our new flashy menu!
Quadrato - By Peturo *adds another great game to his already challenging collection.
Valo - By Captain_404 *incredibly calm and soothing game, go play it now.
And there you have it! Stay tuned in the next couple of days for 2 more great games, 1 of which we have been trying to get for ages. Cheers!
Sunday, February 11, 2007
Digg It!
Quick update! As some of you may have noticed, we have integrated a Digg It button into the Game Detail page. So if you like the game, spread the word by "Digging" it! That is all, return to your games now. =)
New JavaScript game using the D-Pad!
One of our very talented forum users, jbanes, has created little tech demo for us of a JavaScript "Simon" game. Its a fantastic concept to prove that the use of the D-pad through JavaScript can be done! The original thread can be found here, so all you tech junkies can find out how he did it, and the game can be found here, www.wiicade.com/touch/index.html. We will be trying to add this to our main site as soon as we devise a way to add JavaScript games! Have Fun!
Saturday, February 10, 2007
Favorites Button!
Its come to our attention that some people still don't know that the little symbol in the Games Detail page is actually to add games to your "Favorite Games" in your Profile page, We figure you can get a nice collection of favorite games, and then when your on the Wii, just log into your account and check your profile page, and play your favorites instead of finding them 1 by 1. =)
Friday, February 9, 2007
Welcome Mobile Weapon Sieries!
Just want to call your attention to a new set of games graciously uploaded by TylerProjects. Its basically a online RPG game where you control giant machines called Mobile Adaptive Weapons(MAW). Explore the world of Sios with 3 different MAWs, solve quests, defeat monsters, hunt for fantastic items and more. You can play them here -
Enjoy!
Enjoy!
Thursday, February 8, 2007
Blog is back!
After a long hiatus, the WiiCade Blog is back! Where to start, so much has happened since our ancient last post. Well I guess we can start with the obvious launch of 2.0! I'll just list all the changes we've made
Gray -> Probation
Blue -> Regular
18+ - This game is NSFW
Joystick - This game is exclusive to WiiCade
Next is the INCREDIBLE Promo Video our very own Blooner made for us -
Great stuff for sure!
Next we had the awesome release of Wreckanoid, our very first In-House developed game, by the one and only NegativeONE, and can be played here - http://www.wiicade.com/gameDetail.aspx?gameID=112
Thats about it for now, but expect to see more blog posts in the future!
- Log in: Log in via the forums to see your profile, add favorites, and upload games.
- Search: You can now search for games and authors from any page on the site
- Profiles: Add you favorite games to your profile via game detail page, and browse other users profiles by searching for them, or clicking on the author name in the game detail page.
- Upload: Upload your own games to WiiCade!
- Probation: All newly submitted games will go through a 1 week probation period. Any game with a rating > 2.5 at the end of the week gets accepted, all others are discarded.
- New color coded game borders:
Gray -> Probation
Blue -> Regular
- Icons beside every game to easy selection
18+ - This game is NSFW
Joystick - This game is exclusive to WiiCade
Next is the INCREDIBLE Promo Video our very own Blooner made for us -
Great stuff for sure!
Next we had the awesome release of Wreckanoid, our very first In-House developed game, by the one and only NegativeONE, and can be played here - http://www.wiicade.com/gameDetail.aspx?gameID=112
Thats about it for now, but expect to see more blog posts in the future!
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