Monday, August 27, 2007

We've Moved!

Thats right, we have moved our blog to blog.wiicade.com. Check it out! =)

Sunday, April 1, 2007

Hi all! Welcome to our new WiiCade Mascot Project. As you are probably aware, many of the authors have been feeling limited by the new policy requiring that no Nintendo IP be uploaded to WiiCade. In response to this, several members of the community banded together and came up with the idea of creating our own IP.

The purpose of this project is to develop a unique set of mascots that would be free for use by game authors. Artists and game developers can use this forum to collaborate on new designs for mascots, and develop the personalities and backstories behind them. Artists are also welcome to submit their own sprites, animations, and drawings for the community to use.

I have asked Luigihann to head up and drive this project. He'll be helping bridge the gap between the artists and Wiicade's resources, as well as driving the general tone of the mascots.

Joining him is Finch, another of our resident artists and a world-famous Wii modder. He'll be rounding out the core of the team and helping produce a lot of the designs.

If you have any questions, feel free to ask them in this thread. We'll answer them as quickly as we can.

You can check out the Forum thread Here

Thank you all for your participation, and we look forward to seeing what you come up with! Very Happy

Friday, March 9, 2007

Hi Sandbox!

About time eh? We have set up a sandbox where users can upload their games to test out before they go onto the main site. This is especially useful for testing WiiMote Functionality (API). When you are uploading a game, there is now an option to "Upload to Sandbox" and once you've done that, you can see your sandbox game in your Profile. Once you have uploaded a game, any subsequent game you upload will automatically overwrite the previous version.

Now go test!

Thursday, March 8, 2007

Say Hello to NinjaKiwi and The Awful Show Software!

These two fab-u-lous developers have graced WiiCade with a couple of great games! First we have Tabuto, courtesy of NinjaKiwi. This is a game where you must try to collect a stream of little Tabuto? pieces that fall down, as the game progresses that pieces get smaller and fall down faster! Special thanks to him for converting to Flash 7 for us.

Second we have The Awful Show Software, who has given us not only one, but two great Simpson's themed games! First we have Yoink or No Yoink, which is a clone of deal or no deal, but with Simpson's characters! Great game for a quickie. Next we have a multiplayer game for up to 3 people called, Screw Your Neighbor. I'm not 100% sure on how to describe it so heres a snipet from the creator.

"After you select several options (including number of players (1 to 3), Wii skill level from 1 (easiest) to 4 (hardest), player characters (16 to choose from), and a question set (1 of 3 - each set contains a pool of 220 questions), you will go to the stage.

The first player will see a subject. It is up to them to choose which of the other players is least likely to answer a question based on that subject correctly. That player will be asked a question. After they provide their answer, the remaining player will have a chance to agree or disagree with that answer. The correct answer is then revealed.

Confused? Hope not. Here is how points are distributed. 3 points are awarded in each question. If the question answerer is correct, they get 2 points. If not, the initial player (the one who chose who has to answer the question) gets the 2 points. If the agreer/disagreer is correct, they get 1 point. If they are wrong, that point goes to the player who won the 2 points."

Hope that helps, and if your still reading this, stop and go play these great games, kuz I'm done for now.

Tuesday, February 27, 2007

WiiCade Unlocks the Wii Remote for Flash Developers

Toronto, ON - February 27, 2007 – WiiCade is proud to announce the immediate availability of software that unlocks Nintendo Wii Remote functionality previously unavailable to online video games. This Application Programmer Interface (API) allows Flash developers to utilize the full range of buttons on the wireless remote device. Additionally, the API gives developers the potential to detect multiple, simultaneous button presses without interfering with the pointing capabilities of the remote; a feature not seen in previous APIs.

The intuitive nature of the API provides a wealth of other conveniences and advantages. One of the most innovative features of the API is that it automatically uses keyboard keys to emulate the functionality of the Nintendo Wii Remote on desktop computer systems. This allows games that utilize the remote to be played on a desktop computer without any additional code. Since the API offers the full range of buttons on the Nintendo Wii Remote, it also provides a clear method of circumventing the A button’s inherent rapid-detection limitations. A limitation that has been crippling to many online games.

By far, the best feature of the API is its easy-to-understand interface. Developers wishing to make their game Wii-ready only need to follow a few simple steps that are outlined on the WiiCade.com website. First, they download the ActionScript interface and include it in their working directory. Next, they paste a few common lines of code to initialize the “WiiMote” object. Lastly, the developer replaces their “Key.isDown” API calls with “WiiMote.isDown” calls, as outlined in the interface's documentation. This prepares the game to be exported and uploaded to WiiCade, where the rest of the work will be handled by server-side files.

It can be found Here

Development Credits

The WiiCade API was fully developed by Jerason Banes, and is an extension of earlier research done by Mario Klingemann.

About WiiCade

WiiCade.com is an online, Flash-based arcade that offers games tailored to the functionality of the Nintendo Wii game console. In its few short months of service, a strong community has grown around this developer-friendly site. Visitors are invited to upload their own game creations, or play one of the existing titles from our ever growing library of games.